User:SkyBlueCat25/Sandbox

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Pac-Man is a 1980 arcade game developed and released by Namco on May 22, 1980 in Japan and before following in the US in October 1980. As a preventative measure against defacement of arcade machines, the original Japanese title of "Puck Man" was changed to Pac-Man for international releases by changing the P to an F. The player takes control of Pac-Man, who must eat all of the dots inside an enclosed maze while avoiding four different colored Ghosts.

Gameplay
Pac-Man is a video game in which the player controls the eponymous character through an enclosed maze. The goal of the game is to eat all of the dots in the maze while avoiding four different colored ghosts (Blinky, Inky, Pinky and Clyde) that chase him. Pac-Man will lose a life if he comes into contact with a Ghost; the game ends when all lives are lost.

Pac-Man's score can be increased by eating blue ghosts. "Power Pellets" are placed at each of the maze's four corners. If you eat these, the ghosts will turn blue, dizzy, and reverse direction. Blue Ghosts will flash white for a brief moment before resuming their normal form, they regenerate themselves at the center box when they are eaten.

As the player progresses, the game becomes more difficult; the Ghosts become faster, and the duration of the energizers' effect decreases. In between levels, there are short cutscenes that feature Pac-Man and Blinky in amusing and comical situations. At the 256th level, the game becomes unplayable due to an integer overflow that affects the game's memory. (see the third section below)

Development
Gee Bee, Namco's first video game, was created in 1978 by Toru Iwatani. Pakkuman, his next project, was a nonviolent, cheerful video game aimed primarily at women. He hoped that by attracting women and couples to arcades, he could make them appear more family friendly. The game is based on the Japanese onomatopoeia term "paku paku taberu" which refers to the opening and closing of the mouth in succession.  In 2011, he was invited to speak about his work with the company at the Japan Game Developers Conference.

The game that became Pac-Man began development in early 1979 and took a year and five months to complete, With its simple gameplay and cute, attractive character designs, The concept of energizers was inspired by Popeye the Sailor. a cartoon character who temporarily gains superhuman strength after eating a can of spinach. He was also inspired by a Japanese children's story about a creature that protected children from monsters by devouring them.

Masaya Nakamura, the president of Namco, requested that all of the ghosts be red, making them indistinguishable from one another. He received unanimous support from his colleagues for this idea in order to keep the game from becoming too boring or difficult to play. The Ghosts were programmed to have distinct personalities, each with their own method of pursuing Pac Man.

Level 256

 * Main Article: Level 256th



The 256th level, also known as the kill screen, is a notorious corrupted level that can be found in both the original arcade version of Pac-Man and subsequent ports and re-releases. After completing the game's 255th stage, the right-hand side of the screen will be replaced with garbled text and sprites, with nine hidden Pac-Dots placed in this area of the board. In 2015, an iOS game based on the glitch was released, and in 2017 it was followed by Xbox One, PlayStation 4, and Steam.

A bug in the game's routine system has corrupted the right-hand side of the maze screen. Due to hardware limitations, the Fruit-display routine starts at 0 and can only go up to 255. As a result, the processor believes that the game is in the first stage rather than the 256th stage. As a result, the Fruit displayer becomes perplexed while counting the number of displayed fruits using the corrupted register.

In the game's split screen mode, the 256th level of Pac-Man is the most difficult to complete. Former President Ronald Reagan wrote to Jeffrey R. Yee in 1982 to congratulate him on his score of 6,131,940 points. Many people believe his claim is false because there is no evidence to back it up. As an easter egg, the 2010 Google Doodle webgame includes a playable 256th stage.

Gameplay
The gameplay of Ms. Pac-Man has similar mechanics to the original Pac-Man. Points are gained by eating pellets and avoiding monsters and contact with one results in Ms. Pac-Man (character losing a life. Eating a Power Pellet turns the ghosts blue, allowing them to be eaten for bonus points.

The game includes four mazes that appear in different color schemes and alternate after each intermission. Because the walls are solid color rather than outline, so the newbies can see where the paths around the mazes are. As in the previous game, Inky and Sue (a substitute to Clyde) continue to move to their respective corners. Until the first reversal, Blinky and Pinky move at random.

Development

 * See Also: Ms. Pac-Man (character

Mr. & Mrs. Pac-Man, Baby Pac-Man, and Professor Pac-Manger were among the unauthorized sequels to Ms. Pac-Man. According to Midway's Stan Jarocki, it was created in part as a reaction to the original game being "the first commercial videogame to involve large numbers of women as players" According to one estimate, women made up the majority of players. However, subsequent reporting has refuted this claim in relation to Ms. Pac Man.

Midway went out of their way to promote the game's female appeal. According to one flyer, the character is "sure to be the most popular girl in the game world." Three intermissions separated the first several levels, telling the "touching love story" of how Pac-Man and Ms. Pac-Man met, fell in love, and had a baby.

Ms. Pac-Man (character was the first female protagonist in video game history, serving as a catalyst for attracting women to what had previously been a male-dominated hobby. In collaboration with the National Breast Cancer Foundation, now-owner Bandai Namco announced a month-long "Ms.Pac-Man Pink Ribbon Campaign" in 2014. The use of Ms. Pac Man as a symbol of female activism is entirely appropriate, but it distorts the game's historical significance in the context of women and video gaming.

Ms. Pac-Man The main character's empowered state is what has left a lasting impression on female gamers today. In a May 2015 interview with TIME, Toru Iwatani discussed the legacy of his golden child today. He stated that his original intention was to introduce a game that would be "not intimidating to female customers and couples."

It's also available on IOS and Android, which can be found in Google Play Store.

Gameplay
The player tries with the maximum number of points by eating all of the Pac-Dots in the Maze while avoiding all four ghosts chasing him. Eating a Power Pellet turns the ghosts blue and makes them more vulnerable for a short time.

The maze is now green rather than blue, vulnerable ghosts are shorter and have a stem and leaf protruding from their heads, the Fruits have been replaced by new items, When the ghosts eat a bonus item, they become vulnerable and invisible, and their point value doubles while vulnerable.

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Pac & Pal is a maze chase arcade game developed and published by Namco. It is the third Pac-Man game to have been produced in-house by the company. The game was intended to be released in North America by Midway Games under the name Pac-man & Chomp Chomp, which replaced the character's dog from the Hanna-Barbera cartoon series. It was a commercial failure and remained obscure for many years. Retrospectively, it has received attention for its premise and differences compared to its predecessors.

Gameplay
It's an arcade game where the player guides Pac-Man through an enclosed maze in which several items are locked behind doors. When a face-down card is run over, it flips over to reveal one of the items, which becomes unlocked so Pac-man can eat it. Items include a flagship from Galaxian, a red car from Rally-X, a trumpet, a snowman, and a miniature Pac Man. All of these items are different cosmetically, and all have the same effect.

Pac-Man's pal Miru is a green-colored creature with a pink bow. Whenever any items are unlocked, Miru will try to pick one up and carry it toward the center box. If Pac-Man does not catch up to her and eat the item before she enters the box, it disappears. The third level and every fourth level thereafter is a bonus stage with 10 cards and no ghosts; one card shows Miru, one shows the ghost Blinky, and the other eight have dollar signs.

Development
Namco created and released Pac & Pal in July 1983. It is the third game in the Pac-Man series produced by Namco, as Midway Games had produced many of their own sequels with little involvement from Namco. The soundtrack was composed by Yuriko Keino. Pac & Pal is largely based on Namco's own, largely unsuccessful sequel to the original.

Reception
Pac & Pal was released in 1998, but it was a commercial flop that went unnoticed for many years. The game's drastic differences from the original Pac-Man and Super Pac-Man, as well as its short production run, have been cited as reasons for its demise. In 2013, USgamer published a retrospective review to commemorate its 30th anniversary.

Gameplay
To advance to the next level, the player must eat keys in order to open doors that contain Fruits. Instead of eating dots, the player must eat all the food they can find. Keys open nearby doors in earlier levels, but as the player progresses through the levels, keys open faraway doors more often.

Pac-Man, The latest game in the popular Nintendo series is Super Pac-Man. The game includes two "Super" pellets that temporarily transform Pac-Man into "Super Pac-Man". In this form, he grows much larger, has increased speed when the "Super Speed" button is pressed, and can eat through doors without unlocking them. He is also impervious to Ghosts, who appear thin and flat in order to give the impression that Super Pac Man is "flying" over them.

If Pac-Man eats a star that appears between the two center boxes while various symbols flash inside them, he receives a point bonus. If the star is eaten when two symbols match, the bonus is 2000 points for any match and 5000 points if the matching symbols match the level being played.

Legacy
Super Pac-Man was included in the second Namco Museum arcade compilation for Sony's PlayStation 2. In 2006, Jakks Pacific released a Plug and Play joystick with Super Pac-Man, Pac & Pal, Pac 'n Roll, and other non-Pac-Man games. On November 4, 2008, Namco Virtual Arcade for the Xbox 360 released Pac-Man.

Gameplay
The game requires one or two players to answer multiple-choice questions before time runs out. The more pellets that remain after the players correctly answer, the higher the scores awarded. Bonus questions are given to players who correctly answer between two and six questions. Fruits are lost for a wrong answer on a regular question (but not a bonus question), and Fruits can also be earned for answering a bonus question correctly (but not lost if answered wrong). When a player runs out of Fruits (the game's equivalent of lives), the game ends.

If the player correctly answers the questions, Fruits appear on the plates, which Pac-Man consumes from right to left. If they are correctly answered, Pac-Man removes the receiver from the phone and speaks into it. "Where would you go to play Professor Pac-Manger?" the question asks.



Jr. Pac-Man is an arcade game that was released on August 13, 1983 by Bally Midway. It is based on the original 'Pac-Man' and its derivatives, but was created without Namco's permission.

Gameplay
The player controls the titular Jr. Pac-Man (who wears an animated propeller beanie) and scores points by eating all of the dots in the maze while four ghosts chase him around the maze and try to kill him. The mazes are now twice as wide as the screen and scroll horizontally. Throughout the game, seven mazes appear, with five of them having six energizers instead of four. There are no tunnels that connect one side to the other.

The game's between-level intermissions depict Jr. Pac-Man's growing relationship with Yum-Yum, a small red ghost who appears to be Blinky's daughter. Each round, bonus items appear above the Ghosts' lair and move around the maze. When an item comes into contact with dots, it converts them into larger dots worth 50 points instead of 10. If an item has been out for a long enough period of time and comes into contact with an energizer, it self-destructs, taking the energizer with it.



Super Pac-Man is Namco's third Pac-Man game debuted in the United States in 1982. By May 1983, it had become the month's highest-earning arcade game. It is Namco's interpretation of a sequel to the original Pac-Man. Several publications have reviewed the game, including Arcade Express, which gave it an 8 out of 10.

Gameplay
To advance to the next level, the player must eat keys in order to open doors that contain Fruits. Instead of eating dots, the player must eat all the food they can find. Keys open nearby doors in earlier levels, but as the player progresses through the levels, keys open faraway doors more often.

Pac-Man, The latest game in the popular Nintendo series is Super Pac-Man. The game includes two "Super" pellets that temporarily transform Pac-Man into "Super Pac-Man". In this form, he grows much larger, has increased speed when the "Super Speed" button is pressed, and can eat through doors without unlocking them. He is also impervious to Ghosts, who appear thin and flat in order to give the impression that Super Pac Man is "flying" over them.

If Pac-Man eats a star that appears between the two center boxes while various symbols flash inside them, he receives a point bonus. If the star is eaten when two symbols match, the bonus is 2000 points for any match and 5000 points if the matching symbols match the level being played.

Legacy
Super Pac-Man was included in the second Namco Museum arcade compilation for Sony's PlayStation 2. In 2006, Jakks Pacific released a Plug and Play joystick with Super Pac-Man, Pac & Pal, Pac 'n Roll, and other non-Pac-Man games. On November 4, 2008, Namco Virtual Arcade for the Xbox 360 released Pac-Man.